I Expect You To Die 2
Role | Platform | Team Size | When |
---|---|---|---|
Game Designer | Meta Quest 2, SteamVR | ~40 | Fall 2021 |
Project
I was a Game Designer for three of I Expect You To Die 2's six levels and hub environment. I worked on a variety of features from prepro to beta, including:
- Design, prototype, and pitch puzzles and interactions, including the game's final puzzle
- Manage feedback from directors, playtesters, and the team and determine iterations and action items
- Manage complex inter-team design challenges (creating a tutorial and a level in the same scene was difficult!)