Exploring Game Exhibitions
Role | Platform | Team Size | When |
---|---|---|---|
Curator | Unity | Solo | Spring 2020 (15 Weeks) |
Virtual Gallery Tour
Project
I was a recipient of a 2020 GuSH Research Grant to study public exhibitions of video games.
Prior institutional exhibitions explored games as art objects, showcasing their visual appeal or cinematic qualities, or illuminated their design processes, showcasing historical-focused development records. This project instead ideated and implemented novel ways to engage with the aesthetics of interactivity, of the fact that games can uniquely be experienced through a player's actions.
Difficulty and challenge acted as our lenses. These qualities persistently test players’ mechanical skill or knowledge, creating meaningful problems to meaningfully solve. What do difficult games make us feel? How can public audiences of varying skill engage with statically difficult games? How can games that ramp up their challenge over an extremely long period of time be publicly showcased without diminishing their source? In creating installations of existing games, we hoped to answer them.
Of course, due to the pandemic of 2020, this ended up being a virtual exhibition, so please enjoy the virtual gallery tour and a forthcoming download link instead!
Innovation With Impact Poster Session