Commit to the Bits

Role Platform Team Size When
Game Designer Twitch livestreams 5 Spring 2019 (15 Weeks)

Project

A paper on our work was published as a part of CHI PLAY 2020. I was the primary author and presenter.

A paper on our work was accepted to the 2020 SEEGames "Be Part Of It: Spectator Experience in Gaming and eSports" workshop. I was the primary author and presenter.

Livestreaming platforms such as Twitch are increasingly exploring the value of audience participatory experiences, from Creative channels where audiences can get involved in streamer creative production to audience participation games. Preliminary research on audience participation in streaming environments has identified design challenges such as attention management, player agency, and latency. Creating novel experiences for livestreamed audience participation means addressing these challenges.

To better understand these design challenges, we look to improvisational theater, in which performers integrate audience suggestions into a live theatrical performance. Improvisers have deep expertise in co-creating live performances with audiences. However, compared to scripted sketch comedians who use YouTube as a proving ground, improvisers have limited access to the technologies that would allow them to accomplish this co-creation online. For example, simply pointing a live camera at improvisers does not allow for audience interaction; introducing non-copresent audience interaction also introduces the design challenges noted above.

The project website below contains weekly updates I wrote throughout the project, along with additional documentation.

Project Website

Images

StAGE Twitch improv The Twitch extension